Submachine Gun

Bodycam KARPM — Attachments & Build

How Bodycam’s attachment system applies to the KARPM (Submachine Gun): the slots it takes, the rail-before-sight mounting rule, and the attributes each part tunes. Build a loadout in the Bodycam attachment builder, or see the full weapon roster.

Confirmed weapon — stats & parts pending

The KARPM is confirmed in Bodycam. Its numeric stat values and its specific compatible attachments are not published yet, so none are stated here — they are added only once verified in-game. The attachment structure below is the sourced, weapon-agnostic system. Note: Basis: Pistol Mitraliera (model unconfirmed - generic term, category per real-world type, verify in-game), caliber PENDING (honest-null until the model is pinned). In-game roster confirmed via roster video (zdJ7A-n6MG8), owner-observed 2026-09-10. | not seen in the 2026-10-08 in-game roster screenshots - may be renamed or removed - unconfirmed

Attachment slots

Bodycam weapons expose these attachment slots. The specific parts that fit the KARPM are published as the roster is verified; the slot structure itself is confirmed:

Mounting rule: mount a rail before a sight

Bodycam gates parts hierarchically: an optic requires an optic mount, and a rail or mount provides that slot — so on the KARPM, as on every Bodycam weapon, you mount a rail before a sight. A canted optic toggles alongside the primary in the same slot.

What attachments change

Attachments tune the KARPM across eight attributes. The axes are confirmed; per-part values are unpublished, so no numbers are stated here:

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