Assault Rifle

Bodycam M4 — Attachments & Build

How Bodycam’s attachment system applies to the M4 (Assault Rifle): the slots it takes, the rail-before-sight mounting rule, and the attributes each part tunes. Build a loadout in the Bodycam attachment builder, or see the full weapon roster.

Confirmed weapon — stats & parts pending

The M4 is confirmed in Bodycam. Its numeric stat values and its specific compatible attachments are not published yet, so none are stated here — they are added only once verified in-game. The attachment structure below is the sourced, weapon-agnostic system. Note: Basis: M4/M4A1. Caliber per real-world basis (video-identified) - real gun caliber is fact, Bodycam chambering inferred from the model, NOT game-stat-confirmed. | PENDING (2026-09-10): exact in-game name unresolved (video parse "M4A1-AR" ambiguous) - name confirmation deferred to Phase 2.

Attachment slots

Bodycam weapons expose these attachment slots. The specific parts that fit the M4 are published as the roster is verified; the slot structure itself is confirmed:

Mounting rule: mount a rail before a sight

Bodycam gates parts hierarchically: an optic requires an optic mount, and a rail or mount provides that slot — so on the M4, as on every Bodycam weapon, you mount a rail before a sight. A canted optic toggles alongside the primary in the same slot.

What attachments change

Attachments tune the M4 across eight attributes. The axes are confirmed; per-part values are unpublished, so no numbers are stated here:

Open the builder →Weapon roster →