Field Guide
October 2, 2026 · 1 min readApproved by Justin on October 5, 2026Drafted with AI tooling; reviewed and approved by Justin.GUIDE

Marathon Vandal Adrenaline Rush: Weapon Handling While Amplified

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What Adrenaline Rush Actually Does

Adrenaline Rush is an Enhanced core for the Vandal - Combat shell, costing 70 Credits. Its effect: while Amplified, your weapon handling is increased. That is the whole effect, with no stacks and no extra conditions.

Amplify is the Vandal's prime ability. It is described as increasing your movement speed and weapon handling while reducing the heat generated by movement-based abilities. Adrenaline Rush adds more weapon handling on top of that for as long as Amplify is active.

What We Don't Know Yet

The size of the weapon handling bonus has not been published, and neither has Amplify's duration. We won't give figures for either until we can measure them in-game or find them in a Bungie source.

Who It Suits

Our Read
the bonus only exists while Amplify is active, so this core suits players who fight during Amplify rather than only moving through it. If you use Amplify to reposition and then avoid combat until it ends, you will get little from this core. This is our analysis, not a Bungie claim.

What It Doesn't Do

Adrenaline Rush does not extend Amplify, and its bonus ends when Amplify does. Fights that carry on past that point go back to baseline weapon handling.

Takeaways

- Adrenaline Rush increases weapon handling only while you are Amplified.

- It is an Enhanced core and costs 70 Credits.

- The size of the bonus and Amplify's duration are not published. We will update this page when they are.

- Plan your Energy investment with the [Cradle planner](/marathon/cradle).

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