Shells / Thief Build / BRRT SMG

Best Marathon Thief BRRT SMG Build — Season 2 Loadout

A complete Marathon Thief loadout built around the BRRT SMG — weapon mods, shell cores, implants, and a Cradle stat-track plan — engineered from the Thief’s playstyle and cross-referenced against real in-game stat values. See the full Thief build hub and the BRRT SMG stats behind these picks.

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SHOWING VERIFIED CANONICAL
GOAL
RANK TARGET
EXPERIENCE
WEAPON PREFERENCE
TEAM
BUILD REPORT
Ghost Dividend
Pilot your Pickpocket Drone to strip high-value loot while staying invisible, then grapple out before anyone can pin you down. The BRRT SMG handles any runner who gets too close, but the real game is never letting that fight start.
A
LOADOUT GRADE
RANKED VIABLE
Weapons
BRRT SMG
PRIMARY
1000 RPM with 45-round mag at 11 damage per shot creates a devastating short-burst window that aligns perfectly with hit-and-run. You're not trying to win a sustained duel — you're dumping rounds into a surprised target and breaking contact. The CQB range rating matches Grapple-assisted entry and exit, and the large mag means you rarely reload mid-engagement during the brief windows you're actually fighting.
Magnum MC
SECONDARY
41 damage per shot at Mid range fills the BRRT's CQB limitation. When a runner spots you at distance before you can close or escape, the Magnum MC's heavy rounds punch hard enough to discourage pursuit in just a few shots. Its low 138 RPM is irrelevant — you're landing 2-3 shots to break a shield and sprint, not trading.
Weapon Mods
BARREL
Flechette Split Action
Prestige custom mod for the BRRT SMG specifically. Increases stability, handling, and accuracy when firing from the hip — which is exactly how you're engaging after a Grapple landing when ADS time is a liability. Hit-and-run means hipfire is your primary engagement posture, and this mod makes the BRRT reliable in that mode.
MAGAZINE
Hi-Cap Mag
Sources list this at +9 magazine size, bringing the BRRT's 45-round mag to approximately 54. More rounds before a forced reload means you can complete the burst engagement and break contact without the vulnerability window of a reload mid-fight.
CHIP
See Ya
Reloading on an empty magazine causes brief invisibility. For a hit-and-run Thief, this is a get-out-of-jail card — burn your mag, pop invisible during the reload, reposition or initiate Grapple. The cooldown window of the invisibility frames perfectly bridges the gap to your next movement ability use.
OPTIC
Oracle Lens
Greatly increases ADS speed, accuracy while moving, and ADS accuracy. When you do need to ADS — particularly with the Magnum MC secondary — you need to acquire and exit quickly. The movement accuracy bonus also keeps the BRRT on-target during strafe-fighting before you disengage.
Shell Cores
Hideout
PRIME
While piloting your Pickpocket Drone, you become invisible. This is the cornerstone of the build — deploy Drone, go invisible, strip inventory items with the hook ability, collect loot, and the enemy doesn't even know where your body is standing. Direct synergy with Pickpocket Drone and the extraction-first playstyle.
Break and Enter
TACTICAL
Grants a 1-second charge for the Grapple Device. On a solo runner with no team covering your retreat, an extra Grapple charge is the difference between escaping a three-stack and dying. Doubles your vertical and horizontal repositioning options mid-chase.
Crime Spree
PASSIVE
Each container opened increases Loot Speed, resetting only on down. As a solo extraction specialist, you're methodically clearing loot rooms — this passive compounds across every container and directly accelerates the efficiency of the run, which is the core win condition.
Implants
HEAD
Sprint Kit V2
Loot Speed: 10%, Agility: 10, Fall Resistance: 10%
Agility 10 and Loot Speed 10% directly serve both escape and extraction priorities simultaneously. The Passive: Tox Injectors adds knife heavy attack toxin, which synergizes with post-Grapple melee if you run Hit and Run core. Fall Resistance 10% reduces damage when landing hard Grapple arrivals.
TORSO
Nimble Fingers V2
Loot Speed: 25%, Agility: 5
Loot Speed 25% is the single largest loot efficiency stat available at Enhanced tier. Combined with Crime Spree core and Sprint Kit V2, your looting cadence becomes a hard mechanical advantage. The Agility 5 further stacks movement. Passive: Ballistic Resistance reduces UESC ballistic damage, covering your exposure while looting.
LEGS
Graceful Landings V4
Melee Damage: 20, Agility: 20, Fall Resistance: 50%
Agility 20 is the highest raw Agility value available in the Legs slot at Superior tier, critical for a mobility-first solo runner. Fall Resistance 50% makes aggressive Grapple plays — including launching onto elevated terrain or through openings — consequence-free. Passive: Frenzy Matrix grants tactical recharge rate and sprint speed after kills, creating a feedback loop where a clean engagement accelerates your next escape.

Thief Cradle Build — Season 2 Stat Plan

Free respec · resets each season
Primary investment in Dexterity for Agility and Loot Speed compounding, with a secondary allocation into Recharge to ensure Grapple and Drone are available when you need them for entry and exit.
DEXTERITY TRACK
14 ENERGY
PERK · Full Throttle
Chasing all three Dexterity perks is the core Cradle direction. Loot Siphon (5 Energy) is reported to grant Tactical energy on container opens, feeding Grapple charge on every loot interaction. Slider (11 Energy) is reported to reduce heat from sprint sliding, keeping your movement spammable. Full Throttle (14 Energy) is reported to grant Cardio Kick effects at run start — an immediate sprint speed bonus the moment you drop in, compounding with Frenzy Matrix passive from Graceful Landings V4. All three perks are unverified in exact values but their reported effects stack directly on this build's movement and looting identity.
RECHARGE TRACK
10 ENERGY
PERK · Primed
Head Start (4 Energy) is reported to start runs with partial Tactical charge, meaning your Grapple Device is available immediately on drop — critical for solo positioning before threats arrive. Primed (10 Energy) is reported to start runs with partial Prime charge, so your Pickpocket Drone deploys earlier in the run. Together these two perks compress the setup phase where you're most vulnerable as a solo extraction runner. Values are unverified but the reported effects are directly on-theme.
STRENGTHS
+Hideout core renders your body invisible while Drone-looting, making you nearly impossible to locate during the highest-value extraction phase
+Loot Speed stacking from Nimble Fingers V2 (25%), Sprint Kit V2 (10%), and Crime Spree passive creates compounding extraction efficiency across a full run
+Break and Enter double-Grapple plus Graceful Landings V4 Agility 20 and Frenzy Matrix passive gives exceptional repositioning depth — you can chain two Grapples and sprint out of almost any engagement
WEAKNESSES
BRRT SMG's CQB range rating means any runner who maintains distance and refuses to let you close will punish you, particularly against precision rifle users
Solo with no shield implant means 120 base HP with no shield buffer — a single burst from a coordinated squad before you can Grapple is a down with no second chance
RANKED NOTE
This build is flagged for casual play with no ranked constraints — the Thief is rated Solo S in ranked, and this configuration's Hideout invisibility plus Break and Enter double-Grapple makes it legitimately competitive if you choose to climb, but no score target has been set.
⬢ Build Analysis
Ghost Dividend is built on one principle: you should never be where people expect you to be. The Hideout core is the keystone — while you're piloting Pickpocket Drone hooking loot out of inventories, your physical body is invisible. That's not just safety; that's license to operate in contested areas that other shells can't. The BRRT SMG at 1000 RPM and 45 rounds with Flechette Split Action makes your hipfire window after a Grapple landing genuinely dangerous — you're not just running, you're punishing aggression. See Ya chip bridges the gap between 'mag empty' and 'Grapple ready' with an invisibility window that's practically a third movement ability. Nimble Fingers V2's 25% Loot Speed compounds with Crime Spree every container you open, meaning by mid-run you're looting faster than any other shell in the lobby. Graceful Landings V4 delivers a flat Agility 20 in the legs slot — the highest available — plus the Frenzy Matrix passive feeding sprint speed and Tactical recharge after kills, so the rare fight you win accelerates your escape from the next one. This is a build that rewards patience, map knowledge, and the discipline to break contact when you're ahead.
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