Weapons
The Impact HAR's 24 damage per shot at 400 RPM in the Mid range bracket delivers strong burst efficiency during the brief windows Vandal creates with Amplify's handling boost. For an aggressive entry playstyle that closes distance fast via Microjets, a hard-hitting mid-range AR that rewards landing shots over sustained spray matches the Vandal's burst-combat rhythm. The 18-round magazine is workable, especially with the Stopping Mag prestige mod to address that constraint.
At 1000 RPM with a 45-round magazine in the CQB bracket, the BRRT SMG is the finisher after the Impact HAR opens a fight. When Microjets land you inside CQB range, this weapon erases whatever health pool remains. The 11 damage per bullet is compensated by the sheer volume of fire at close quarters — it turns proximity into a hard advantage.
Shell Cores
Microjet Efficiency Package
PASSIVE
An additional Microjet charge that generates less heat is the single highest-value core for this playstyle. Vertical movement is this build's primary engagement tool — a second Microjet charge means two jumps for repositioning, harder-to-track airborne aggression, and more exit routes when a fight goes sideways. The reduced heat on the extra charge directly addresses the Vandal's main self-imposed survival constraint.
While Amplified, movement abilities generate even less heat, and Cardio Kick extends Amplify's duration. This synergises with the Dexterity Cradle track's Full Throttle perk (Cardio Kick at run start) — every slide or sprint that triggers Cardio Kick becomes a micro-extension of Amplify. This turns the 30-second Amplify window into a sustained combat state rather than a cooldown-gated burst.
Mechanized Holsters
PASSIVE
Power sliding reloads ballistic weapons from reserves and recharges a portion of volt weapons' battery. Vandal slides constantly — between cover, after landing from Microjets, transitioning positions. This turns movement into passive reload management, eliminating the vulnerability window of a manual reload after a hard entry. The Impact HAR's 18-round magazine makes this especially impactful.
Implants
Agility: +10, Fall Resistance: +10, Heat Capacity: +5, Loot Speed: +10
Reported stat values are unconfirmed but sourced — Agility and Heat Capacity are both direct Vandal combat stats. Agility amplifies movement speed that Amplify and Microjets already push, while Heat Capacity gives more headroom for chaining Microjet jumps before overheating. Fall Resistance pairs with the vertical aggression playstyle — landing hard from height should never be a liability.
LEGS
Graceful Landings V4 (Superior)
Melee Damage: 20, Agility: 20, Fall Resistance: 50%
Agility 20 and Fall Resistance 50% are the two stats that most directly serve aggressive vertical entry. Agility compounds with Amplify and Pinata for a stacked movement profile. Fall Resistance 50% means dropping from maximum Microjet height is never punishing. The Frenzy Matrix passive — defeating a hostile increases tactical recharge and sprint speed — creates a positive feedback loop: kill something on entry, get faster, cycle Disrupt Cannon back sooner.
TORSO
Survival Kit V2 (Enhanced)
Firewall: 10, Hardware: 10, Self-Repair Speed: 15, Revive Speed: 10
These are confirmed stat values for a confirmed implant. For a solo aggressive runner who is constantly taking angles and committing to entries, a layered survival profile matters more than a single-axis bonus. Firewall 10 and Hardware 10 both contribute to damage absorption, while Self-Repair Speed 15% ensures the passive recovery between fights is meaningfully faster — the 'forgiving margin for error' the playstyle explicitly calls for.