BodycamField Intel

How Bodycam's Loadout and Attachment System Works (v0.8)

MMeta & News/October 2, 2026/3 min read
Approved by Justin on October 2, 2026
Drafted with AI tooling; reviewed and approved by Justin.
Verifiedprimary-source confirmed?

The Short Answer

Since the Locked & Loaded update (v0.8, September 2, 2026), Bodycam has a full loadout and weapon customization system. Reissad lists around 400 attachments across all weapons, and attachments change real stats: aim-down-sights speed, weapon switch speed, reload speed, horizontal and vertical recoil, spread, visual kick, and magazine capacity. You start with a base weapon and unlock other weapons and attachments with Reissad Points earned by playing. Each weapon has its own compatibility rules, so not every part fits every gun.

What Attachments Actually Change

Reissad's notes list eight gameplay effects an attachment can have:

  • ADS speed: how fast you aim down sights
  • Switch speed: how fast you swap between weapons
  • Reload speed
  • Horizontal recoil
  • Vertical recoil
  • Spread: bullet spread
  • Kick: visual weapon kick
  • Ammo capacity: rounds in the magazine

Attachments that have no gameplay effect are labeled as cosmetic, so you can tell a stat change from a looks-only part.

Attachment Categories

Attachments are grouped into these categories and subcategories:

  • Barrels: barrel, short barrel, long barrel
  • Muzzle: suppressor, flash hider, compensator
  • Upper barrel
  • Side rail
  • Optic mounts
  • Optics: iron sights, close range, medium range, long range, reticle, canted optic
  • Magazine
  • Trigger
  • Grips
  • Stocks: stock, light stock, heavy stock
  • Ammo types
  • Stickers

Suppressors have dedicated audio layers for each weapon, so a suppressed rifle should not sound like a suppressed pistol.

Optics and Magnified Scopes

Locked & Loaded added picture-in-picture magnified optics, bringing proper magnified scopes to Bodycam for the first time. It also added canted optics with their own reticles and an optic switch action to toggle between your main optic and the canted one. Patch #5 (September 18) added previews of magnified reticles in the loadout editor, so you can see a reticle before you commit to it.

Compatibility Rules

Each weapon has its own attachment compatibility rules. Reissad says the system allows thousands of possible combinations per weapon and that it could not test every one, so it asked players to report compatibility or clipping issues. Expect occasional fixes to specific parts in patches, as with the barrel, optic and grip corrections in Patch #4 (September 11).

Unlocking Weapons and Attachments

Players start with a base weapon. Additional weapons and attachments unlock with Reissad Points (RP), which you earn by playing. Items have prices and rarities. Patch #3 (September 8) reduced weapon attachment prices by 25-30% after players said attachments cost too much, and restored currency earnings in private lobbies at 50% of the standard rate.

Testing a Build Before a Match

The main menu is now an explorable Lobby with an interactive shooting range, where you can test weapons and attachment setups before a match. The loadout screen is part of the in-game tablet interface, and you can also change your loadout during a match.

What Else Is in Your Loadout

Beyond guns, Locked & Loaded made knives selectable from the loadout (they can be thrown), added flash, sticky and impact grenades, and added drones and RC cars as gameplay tools. Drones and RC cars have a deployment cooldown, plus an extra cooldown when you change loadout, to prevent abuse.

What We Don't Publish Yet

Reissad publishes which stats an attachment affects, but not the exact numbers per part. We do not list per-attachment values until they are published by Reissad or verified in-game.

bodycamloadoutattachmentsopticsreissad pointslocked and loaded
Source: LOCKED & LOADED PATCH