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DMZ 3D Printer crafting system: every category detailed

R
Remi Okafor / Nexus
Meta & News · June 30, 2026 · 2 min read
Sourced from the official Call of Duty blog · DEEP DIVE
Key facts
  • All crafting runs through one upgradable 3D Printer at your FOB.
  • Ten printable categories span survivability, offense, utility, and specials.
  • Field Upgrades in DMZ do not recharge, unlike in Multiplayer.
  • Rarer resources come from pushing deeper into the region.

How Crafting and the 3D Printer Work in MW4 DMZ

Crafting in DMZ runs through a single machine: an upgradable 3D Printer at your FOB. The official Call of Duty Deep Dive, published June 6, 2026, describes it as the center of the between-mission prep loop -- you feed in resources recovered from the field and it manufactures equipment and rarer gear, with each upgrade unlocking "increasingly advanced crafting options."

Two conveniences are called out. Materials disassemble automatically during a run, so you are not managing salvage mid-mission, and the blog describes the inventory side as "easy to navigate." What it does not detail is the upgrade path itself -- how many tiers exist, what each costs, or which outputs unlock when.

The Deep Dive lists ten printable categories. Here is how they break down by role.

Survivability -- what you wear and carry

Plate Carriers cover different types of armor vest, and Backpacks come in varying sizes and specializations, determining how much you can haul out. Consumables round out staying power, spanning everything from pain killers to radiation blockers.

Offense -- what you throw and deploy

Lethals are offensive equipment built to damage or eliminate threats, with Tacticals as their non-lethal strategic counterpart. Above both sit Fire Support Items -- deployable offensive killstreak support for when a fight escalates past what you are carrying.

Utility and abilities

The Gear category covers tactical equipment like NVGs and Parachutes. Field Upgrades are the standout here, and the blog draws its one explicit DMZ-vs-Multiplayer line on them: unlike in Multiplayer, Field Upgrades in DMZ do not recharge. That single sentence is the clearest mechanical distinction the Deep Dive makes for the whole system -- an ability you print is an ability you spend, not one that cycles back.

The two structural outliers

Two categories are not really "products." Tracked Recipes is a set of tagged recipes you are actively hunting -- a pursuit rather than a finished item -- though the blog does not say how a recipe enters that tracked list or what makes it available. Special Items is the catch-all, described only as "a wide variety of items for a wide variety of purposes."

Rarity is tied to how far you push

The Deep Dive links crafting depth directly to map progression, and the language is blunt: "the deeper players push into the region, the more opportunities they uncover to secure rarer resources needed to support stronger loadouts and specialized playstyles." In practice that ties the FOB crafting loop back to in-mission risk -- the best Printer outputs depend on resources found deeper in, not on what is lying around near your infil.

Still unconfirmed

The Printer's upgrade tiers, per-tier resource costs, and which categories gate behind which tier are all absent from the Deep Dive. So is the mechanism behind Tracked Recipes.

DMZ launches October 23, 2026 as part of Call of Duty: Modern Warfare 4.

dmzmodern warfare 43d printercraftingfobloadout
DMZ launches Oct 23, 2026.
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