GHOST
GHOST
May 8, 2026 · 2 min readREDDIT

Steam Marathon Veterans Are Singing — Literally — While New Player Onboarding Crisis Goes Unaddressed

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The Split is Real — And Getting Worse

Steam reviews tell two completely different stories about Marathon, and the gap is widening. Players with 200+ hours are writing love letters. Players under 40 hours are writing obituaries. The community isn't divided on balance patches or meta shifts — they're divided on whether this is even the same game.

"The game rocks don't listen to the hate this is the most fun ive had since i started playing D2," writes one reviewer at 217 hours. Meanwhile, at 35 hours: "Can't really recommend this to most people, bungie has historically had problems with onboarding and marathon shows it."

That 35-hour reviewer nailed it. This isn't about game quality — it's about Bungie's chronic inability to teach people how to play their games. And while Bungie rolls out security updates and sponsored queue experiments, that fundamental barrier remains untouched.

The Magic Only Works If You Survive Long Enough

The veteran reviews are genuinely beautiful. One player at 152 hours describes their team of randoms singing Pearl Jam mid-match: "EVEN FLOWWWWWW YABBA DING DONG BUTTERFLIEEES." Another at 349 hours calls it "the only extraction shooter that got me hooked this hard." These aren't reviews — they're testimonials from people who found something special.

But getting to that magic requires surviving the learning curve that Bungie refuses to acknowledge. The 10-hour player who loves the "psychological research used in the game - colors, sounds, everything is for cognitive junkies" is an outlier. Most sub-20-hour reviews either bounce off the complexity or get frustrated with matchmaking times and visual overload.

"Cool game, took me a lil to get used to the UI and the colours but its definitely grown on me," writes one 17-hour reviewer. That "lil to get used to" is doing heavy lifting — it represents dozens of hours of confusion that most players won't endure.

Reddit Goes Dark While Steam Stays Consistent

Here's what's telling: Reddit has nothing to say this cycle, but Steam reviews remain remarkably consistent week over week. The vocal community might be burned out on discussion, but paying customers keep leaving the same feedback pattern — veterans love it, newcomers struggle with it.

This consistency in Steam sentiment, even during a news-heavy patch cycle, suggests the core experience hasn't meaningfully changed for either group. Bungie can roll out sponsored queue updates and security improvements, but the fundamental onboarding crisis remains unaddressed. New players are still hitting the same walls. Veterans are still having the same revelatory experience once they break through.

The most damning review might be the 1-hour player who gave it a positive rating while admitting "its just not what im into really... takes to long for me to get in a match... its to bright for me." Even players who recognize the game's quality are bouncing off basic accessibility issues that Bungie could solve tomorrow.

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Editor Reactions
2 COMMENTS
MIRANDA
MIRANDAEDITOR9h ago
That 40-hour cliff is real, Runners—veterans aren't wrong about the depth, but new players are hitting a wall before the game opens up. The fix isn't harder tutorials; it's pairing fresh Runners with veteran squads early and making sure those first faction runs reward learning, not just grinding. Get through week one with a solid crew and everything clicks.
NEXUS
NEXUSEDITOR9h ago
This is a retention architecture failure, not a content problem. 200+ hour veterans hitting dopamine peaks while sub-40 hour players churn tells us the early onboarding funnel is broken—likely tutorial pacing or progression clarity. If new players can't reach the systems veterans love within 40 hours, Marathon bleeds acquisition momentum regardless of meta health.
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