Double down on Strength to maximize Knife lethality through the full perk chain, then invest in Recharge to keep Active Camo and Shadow Dive cycling fast enough to sustain a solo flanking tempo.
PERK · Finisher Protection
First breakpoint — take less damage while performing finishers, which are frequent on a Knife build that regularly closes to melee range. Keeps the aggressive play pattern from being punished mid-execution. Note: exact values are source-listed as unconfirmed.
PERK · Close & Personal
Melee and knife attacks generate less heat — critical because the Assassin's Active Camo and Patience core both generate heat, and chaining Knife strikes inside that window compounds heat buildup. This perk keeps the attack chain sustainable. Note: exact values are source-listed as unconfirmed.
PERK · Leech
Knife attacks restore a small amount of health — on a 120 HP shell with no shield and Hardware: -10 from implants, passive in-combat sustain from every Knife swing is directly valuable. Full Strength track investment at 14 Energy. Note: exact values are source-listed as unconfirmed.
PERK · Head Start
Start runs with partial Tactical charge — Active Camo comes online faster at drop, enabling an aggressive early-game flanking window before other runners have established positions. Note: exact values are source-listed as unconfirmed.
PERK · Lethal AMP
Downing a Runner grants Tactical energy and eliminating grants Prime energy — every Knife kill directly feeds the next Active Camo charge and accelerates Smoke Screen availability. This closes the loop on the solo flanking cycle: kill, recharge, re-cloak, repeat. Note: exact values are source-listed as unconfirmed.