Weapons
At 14.4 damage per shot at 540 RPM in CQB range, the Volt Thrower's sustained electrical output rewards the Vandal's dive-and-close playstyle — you want to close distance fast via Microjets and dump a full charge into a target before they can reposition. The Volt Battery ammo type also pairs with volt-weapon cores and gives synergy with Mechanized Holsters for mid-fight battery recovery.
V85 Circuit Breaker
SECONDARY
At 20 damage per shot at 127 RPM with a 6-round Volt Cells magazine, the Circuit Breaker is a harder-hitting volt option that covers situations where the Volt Thrower's single-charge magazine runs dry mid-fight. Both weapons run on volt ammo families, keeping your scavenging footprint narrow as a solo runner, and the shotgun's CQB range profile perfectly mirrors the aggressive entry style.
Shell Cores
Microjet Efficiency Package
PASSIVE
Grants an additional Microjet charge that generates less heat — this is the cornerstone of vertical movement spam. Two Microjet charges with reduced heat cost means you can chain aerial repositioning repeatedly within a single Amplify window without cooking yourself, directly serving the 'vertical movement, forgiving margin for error' playstyle.
While Amplified, movement abilities generate even less heat, and using Cardio Kick extends Amplify's duration. Stacked with Microjet Efficiency Package, this creates a compounding heat reduction loop during your most aggressive entry windows. The Cardio Kick extension synergizes with Rocket Start mod potential and ensures Amplify stays active longer through natural movement.
Mechanized Holsters
PASSIVE
Power sliding reloads ballistic weapons from reserves and recharges a portion of volt weapons' current battery. For the V22 Volt Thrower with its Mag of 1, this is a mid-combat lifeline — a slide between engagements partially refills your battery without a manual reload animation, keeping your entry tempo up and reducing the vulnerability window that a full reload creates.
Implants
Self-Repair Speed: 30%, Revive Speed: 10%
Solo runners have no safety net on revives, so self-sustain is the primary survival axis. 30% increased Self-Repair Speed means you recover HP faster between engagements and during the brief windows Vandal's forgiving kit creates. The Fast Hands passive slightly reduces weapon handling — acceptable given the Overcharge Lens and Vital Intel already compensate on the weapon side.
LEGS
Bionic Leg Upgrades V4 (Superior)
Agility: 50, Finisher Siphon: 20, Self-Repair Speed: -10%
50 Agility is the largest single movement stat injection available in the implant system, directly amplifying Vandal's already-strong mobility during and between Amplify windows. The -10% Self-Repair penalty is partially offset by the Regen V2 head implant's +30%, netting a positive 20% Self-Repair overall. Finisher Siphon adds sustain on eliminations.
TORSO
Survival Kit V2 (Enhanced)
Firewall: 10, Hardware: 10, Self-Repair Speed: 15, Revive Speed: 10
As a solo runner with no support, stacking layered survival stats across all three implant slots is essential. Survival Kit V2 provides Hardware for damage absorption, Firewall for energy/environmental resistance, and 15% Self-Repair Speed — all relevant to staying alive through the aggressive entry scenarios this build creates repeatedly.