Shells / Vandal Build / V22 Volt Thrower

Best Marathon Vandal V22 Volt Thrower Build — Season 2 Loadout

A complete Marathon Vandal loadout built around the V22 Volt Thrower — weapon mods, shell cores, implants, and a Cradle stat-track plan — engineered from the Vandal’s playstyle and cross-referenced against real in-game stat values. See the full Vandal build hub and the V22 Volt Thrower stats behind these picks.

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GOAL
RANK TARGET
EXPERIENCE
WEAPON PREFERENCE
TEAM
BUILD REPORT
Voltage Breach
Ride Amplify's overcharge window to close gaps aggressively with the V22 Volt Thrower, stacking Microjets verticality for third-floor entry and high-ground denial. Disrupt Cannon peels and repositions mid-engagement, giving you a self-made safety valve every time the angle goes wrong.
A
LOADOUT GRADE
RANKED VIABLE
Weapons
V22 Volt Thrower
PRIMARY
Sources list it at 14.4 damage per shot at 540 RPM with a Volt Battery ammo type — the Volt ecosystem synergizes with Mechanized Holsters for in-slide recharges. CQB range bracket matches the aggressive entry playstyle; closing distance is what Microjets and Amplify are for. Mag-1 discipline forces burst-window timing, which rewards the experienced player who knows when to commit.
Impact HAR
SECONDARY
24 damage at 400 RPM with a Mid range rating covers the V22's dead zone at medium distance. When the Volt Thrower's single-battery limitation leaves you exposed mid-reload, the Impact HAR sustains damage output without requiring a Volt Battery. Light Rounds are the most common ammo type, keeping resupply reliable in solo runs.
Weapon Mods
GENERATOR
Surge Capacitor (Superior)
Sources suggest greatly increased energy charge capacity and significantly increased charge shot damage on the V22. At CQB entry range under Amplify's overcharge window, boosted charge shots compress TTK and reward the aggressive commit this build is built around.
CHIP
Slip Protocol (Superior)
Sources indicate a massive increase to stability and accuracy while moving. The entire Vandal kit is motion-based — Microjets, slides, aggressive entry — so firing while moving is the default state, not the exception. This mod turns the V22's inherent accuracy pressure into a non-issue during kinetic engagements.
BARREL
Steady Barrel (Superior)
Sources list greatly increased stability, ready speed, and accuracy while moving. Stacks directly with Slip Protocol to lock down the V22's handling profile during aggressive repositions. Ready speed is particularly relevant since the V22 is frequently swapped to from the Impact HAR mid-engagement.
OPTIC
Vital Intel (Prestige)
Sources indicate greatly increased handling and ADS speed plus a proximity sensor and further accuracy bonuses when hostiles are nearby. Solo play means no teammate callouts — the proximity sensor compensates, and the handling spike when you're already in a fight rewards the aggressive entry archetype by sharpening your window at the exact moment you need it.
CHIP
Heatsink (Standard)
Sustained damage with this weapon reduces generated heat by a small amount. Vandal's core loop constantly pressures the Heat bar — Microjets, Amplify, aggressive slides. Even marginal heat reduction from sustained V22 fire extends the overcharge window and delays forced cooldowns at critical moments.
Shell Cores
Microjet Efficiency Package
PASSIVE
An additional Microjets charge with less heat generation is the single highest-value passive for vertical aggressive entry. Two double-jumps dramatically expands the ceiling of angles you can contest solo, and the heat reduction directly counteracts the V22 Volt Thrower battery-swap pressure stacking against your Heat bar simultaneously.
Mechanized Holsters
PASSIVE
Power sliding recharges a portion of the V22's Volt Battery current charge. The entire point of the V22 at CQB is committing hard, burning the battery, and recovering fast. Mechanized Holsters turns every aggressive slide into a partial reload, compressing downtime and keeping you dangerous through sustained entry sequences without stopping to manually reload.
Adrenal Core
PRIME
While Amplified, movement abilities generate even less heat, and Cardio Kick usage extends Amplify's 30-second duration. Stacks with Microjet Efficiency Package to make the overcharge window genuinely sustainable across a multi-room entry. A Cardio Kick found mid-run can extend the window further, making this core multiplicatively better the more active you are.
Implants
HEAD
Sprint Kit V2 (Enhanced)
Loot Speed: 10%, Agility: 10, Fall Resistance: 10%
Agility +10 directly accelerates the movement-first playstyle. Fall Resistance +10% synergizes with Microjet landings from height — solo runners take every hard landing themselves. Loot Speed is a marginal bonus for between-engagement efficiency. No negative tradeoffs make this a clean-value head slot for this priority.
TORSO
Survival Kit V2 (Enhanced)
Firewall: 10, Hardware: 10, Self-Repair Speed: 15, Revive Speed: 10
Forgiving margin for error requires survivability stats. Hardware +10 adds armor depth, Self-Repair Speed +15 accelerates passive recovery between engagements, and Firewall +10 resists status effects from Volt and environmental sources. Solo runners live or die by their ability to recover without a teammate — this torso implant builds that buffer.
LEGS
Graceful Landings V4 (Superior)
Melee Damage: 20, Agility: 20, Fall Resistance: 50%
Agility +20 is the highest available Agility stat in the legs slot, directly expressing aggressive vertical movement. Fall Resistance +50% is critical — Microjet double-jumps from height are a constant, and fall damage on solo runs is unrecoverable without teammates. The Frenzy Matrix passive (increased tactical recharge and sprint speed on hostile defeat) chains Disrupt Cannon back faster during aggressive multi-kill entries.

Vandal Cradle Build — Season 2 Stat Plan

Free respec · resets each season
Invest into Endurance first to extend the heat ceiling for Microjet-heavy vertical play, then split into Dexterity to unlock mobility perks that compound with Amplify's overcharge window.
ENDURANCE TRACK
3 ENERGY
PERK · Quick Vent
Heat recovery begins more quickly after heat-generating actions — directly addresses Microjet double-jump and Amplify's constant Heat pressure. First perk, low cost, immediate return on every vertical movement.
ENDURANCE TRACK
9 ENERGY
PERK · Heat Dissipation
Generated heat recovers more quickly — stacks with Quick Vent and Adrenal Core to create a genuinely sustainable aerial-aggressive playstyle. Without this, the Microjet Efficiency Package's two charges will overheat you mid-engagement at the worst times.
DEXTERITY TRACK
11 ENERGY
PERK · Slider
Sprint sliding generates less heat — Mechanized Holsters already rewards slides with V22 battery recharge; Slider makes each slide cheaper on the Heat bar simultaneously. These two effects combine to make power sliding genuinely free in the resource economy.
DEXTERITY TRACK
14 ENERGY
PERK · Full Throttle
Gain Cardio Kick effects at the start of every run — since Adrenal Core extends Amplify when Cardio Kick is consumed, starting each run with Cardio Kick in pocket means your very first Amplify activation can be extended immediately, front-loading the build's peak power window.
STRENGTHS
+Microjet Efficiency Package plus Graceful Landings V4's Agility +20 and Fall Resistance +50% makes vertical entry genuinely sustainable and punishing-proof on hard landings
+Mechanized Holsters turning every power slide into a V22 battery recharge eliminates the Mag-1 bottleneck that would otherwise hard-counter aggressive entry sequences
+Adrenal Core chaining with Cardio Kick from Full Throttle creates an Amplify window that can open the run at full overcharge and be extended through active play
WEAKNESSES
V22's CQB range bracket and Mag-1 battery mean any engagement that doesn't close to close quarters — or that drags beyond the overcharge window — forces reliance on the Impact HAR without Volt synergy
Solo play with no revive fallback means the Hardware buffer from Survival Kit V2 (+10) is thin against sustained focus fire; no specialist edge at high-tier means coordinated squads can hard-punish over-extension
RANKED NOTE
This is casual-optimized with no ranked constraints applied — the build is mechanically sound for Solo A ranked bracket where Vandal sits, but the V22's source-listed 14.4 damage and Mag-1 battery discipline require consistent aim to keep pace with ranked TTKs.
⬢ Build Analysis
Voltage Breach is built on one thesis: Amplify is a 30-second window, and every item in this loadout is fighting to make that window wider and your mistakes inside it smaller. The Microjet Efficiency Package gives you two aerial jumps with reduced heat — Graceful Landings V4's Agility +20 and Fall Resistance +50% mean those jumps from third-floor angles don't punish you on landing. You hit the ground moving. Mechanized Holsters is the linchpin: the V22 Volt Thrower is source-listed at 14.4 damage on a Mag-1 battery, which sounds like a liability until your power slide partially recharges it mid-engagement. Slip Protocol Superior and Steady Barrel stack into a V22 that hits clean while you're moving at full aggression. Vital Intel's proximity sensor replaces the squad callout you don't have in solo. Adrenal Core plus Full Throttle's Cardio Kick means your first Amplify of the run can be extended before you even find a hostile. Disrupt Cannon isn't just disruption here — it's your get-out-of-angle card when entry goes sideways. That's the forgiving margin. Use it.
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