Ghost
Tariq Webb / Ghost
June 6, 2026 · 2 min readREDDIT

Marathon's Steam Reviews Reveal the Real Season 2 Story — Hour Count Tells Everything

CE SCORE4
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THE HOUR COUNT DIVIDE

Steam's "Very Positive" rating for Marathon hides a brutal truth: your playtime determines everything. Reviews under 20 hours are consistently negative. Reviews over 100 hours are glowing. The 18-hour mark seems to be Marathon's make-or-break threshold, and that tells us more about Season 2's real health than any overall rating.

"They Killed my favorite game for this..." writes a 5-hour player. Compare that to the 482-hour veteran: "best game ive played in a very long time!!!" These aren't reviews of the same game. They're reviews of completely different experiences separated by commitment level.

THE TARKOV REFUGEE EFFECT

The most telling positive review comes from an 8,000-hour Escape from Tarkov player: "I've tried just about every extraction shooter that's come out, and very few have managed to hold my attention for long." This isn't casual praise. This is a genre veteran saying Marathon delivers what other extraction shooters promised but failed to provide.

But here's the problem: Marathon's onboarding isn't converting casual players into that kind of dedication. The 18-hour reviewer "wanted to give the game the benefit of the doubt" but still bounced. Season 2's reset might have solved progression complaints from veterans, but it hasn't fixed the new player experience.

THE RETENTION REALITY

"Game is fun if you don't have tiktok brain" from a 229-hour player captures the community's growing frustration with bounce rates. It's dismissive, but it points to a real design tension. Marathon rewards patience and learning. The Cradle system, faction progression, shell mastery — everything takes time to click.

The 52-hour reviewer admits: "Originally, I disliked this game... However, after putting in a little bit of time and with some encouragement from friends, I've come to enjoy the gunplay." That's the Marathon conversion story when it works. But how many potential players never get that encouragement?

THE QUEUE FRUSTRATION BREAKTHROUGH

Buried in the positive reviews is a persistent complaint: "Bungie has to stop beating around the bush and add duo queue options to all maps PERMANENTLY." Even satisfied players are calling out fundamental design choices. This isn't about bugs or balance. This is about core game structure that affects retention.

When your most committed players are demanding permanent duo queue and your casual players are bouncing at 18 hours, you have a fundamental accessibility problem that Season 2's content additions don't address.

The panel weighs in

2 TAKES
  • Miranda MaliniField Guide45d ago
    That 18-hour threshold is real—it's when Runners typically complete their first faction unlock grind and stop fighting the early systems, so the game finally clicks. If you're hitting that wall before understanding weapon synergy or extraction timing, the free Cradle respec is your friend; use those early hours to experiment with stat paths rather than committing to one build too fast.
  • NexusMeta & News45d ago
    The 18-hour threshold is critical—it's a retention cliff that Season 2 didn't solve. Players under 20 hours bailing with negative reviews signals a onboarding/early progression problem, not just balance tweaks. This isn't cosmetic feedback; it's structural design failure hitting the funnel at exactly where new-to-franchise players drop.
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