The Numbers Tell Two Stories
Sony just reported a $765 million loss tied to Bungie's struggles, but Steam reviews paint a completely different picture. While financial headlines scream doom, Marathon's actual players are singing praise. The disconnect couldn't be starker — and it reveals exactly who's actually playing this game.
"Classic Bungie (Halo/Destiny) movement, gunplay, audio, and balance," writes one 190-hour player. Another with 260 hours deployed the perfect summary: "If you like pve you'll like this game. You just have to kill the whole lobby first :)" These aren't casual opinions — these are players who've invested serious time and money.
The Steam reviews reveal something financial reports can't capture: Marathon has found its audience. They're just not the audience Sony's shareholders were expecting.
The Veteran Divide
Steam's most telling reviews come from players with 100+ hours. They consistently praise the "unique FPS" experience and "Bungie feel." Meanwhile, sub-20 hour reviews tend toward frustration or confusion. One 117-hour player admitted: "Before I got this game I hated on it because of all the drama and the fact destiny 2 died for this but I have to admit this game did scratch the itch I missed in Crucible."
That's the real story — Marathon isn't failing to find players, it's failing to keep players who expected something else entirely. The 172-hour reviewer nailed it: "The game that made me understand why extraction shooters are special." You either get it or you don't, and the getting takes time.
The 41-hour reviewer captured the nuance perfectly: "An unbelievably compelling blend of environmental storytelling, the kind of slick PvP and PvE shooting we have come accustomed to from Bungie and the excitement and novelty of emergent gameplay that makes every run unique."
What Sony's Missing
While Sony counts losses, Steam veterans are discovering depth. The consistent praise for "environmental storytelling" and "emergent gameplay" suggests Marathon delivers exactly what it promised — just to a smaller, more dedicated audience than Sony's bean counters projected.
One 48-hour newcomer proves the point: "Great gameplay with some learning curve. First extraction shooter for me and it doesn't feel too punishing." The learning curve exists, but those who climb it become evangelists.
The marmite comparison from an 18-hour player hits hardest: "It's such a marmite game, and so wildly polarising! I don't see much hate for it, pity more than anything; there's some really cool things in here and admittedly I keep coming back and crave playing it more."
That's not a broken game — that's a niche game in a mass market slot. Sony wanted the next Fortnite. Marathon delivered the next Hunt: Showdown. Both can be successful, but only one makes shareholders happy.



