CRYO ARCHIVE
Cryo Archive is Marathon's endgame, raid-like extraction map aboard the first deck of the derelict UESC Marathon colony ship in orbit above Tau Ceti IV. Unlike the open outdoor maps, it emphasizes coordinated movement, security-clearance progression, key management, and high-stakes vault raiding, with the highest-tier consistent rewards in the game.
BOSS
The Vault 7 endgame boss of Cryo Archive: a unique raid-like mini-boss using laser attacks, green orbs, and terminal/symbol mechanics. Defeating it opens top-tier loot rooms with unique/contraband weapons.
ZONES (7)
A biological-storage wing with high early PvP potential due to its proximity to Preservation; vents for quick access and Vault 2 nearby.
Northwest frozen storage wing with frostbite hazards, cryopods, and vault connections; Cryo Coolant sources here.
The command-and-oversight core at the center of the ship and the main PvP convergence point; filled with UESC forces and connections to all wings.
Southwest data/indexing sector packed with UESC enemies; high enemy drops and the Vault 1 area.
A preservation/storage wing paired with Biostock; holds the Vault 3 key (Pump Station) on the west side and Cryo Coolant fill stations.
A medical/cryo revival wing symmetrical to Steerage, with medical bays, cryopods, and strongboxes.
A mechanical/engineering wing symmetrical to Revival, with Level 3 strongbox rooms, vents, and connections.