MAP INTEL

MARATHON MAPS

Map-by-map guides to every location in Marathon - zones, bosses, events, and game modes for each, with interactive vault breakdowns and credential routes where available.

Cryo Archive

EndgameA labyrinthine, puzzle-heavy raid-like interior aboard the derelict UESC Marathon colony ship: tight corridors, looping rooms, vents, cryopods, medical bays, and storage wings in a bicycle-wheel layout around a central hub.

Cryo Archive is Marathon's endgame, raid-like extraction map aboard the first deck of the derelict UESC Marathon colony ship in orbit above ...

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Dire Marsh

IntermediateSwampy wetlands with dense fog, floating platforms, underground tunnels, and mixed industrial/research facilities; circular loop-friendly design with safer outer Gates and a heavily contested central cluster.

Dire Marsh is Marathon's intermediate extraction map on Tau Ceti IV, ramping up from Perimeter with higher UESC presence, more contested cen...

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Outpost

AdvancedHigh-verticality secure UESC facility with a circular ring design around the massive central Pinwheel structure; rooftops, elevators, and multi-floor interiors reward movement tech.

Outpost is Marathon's advanced, high-verticality map on Tau Ceti IV: a smaller footprint than Perimeter or Dire Marsh but built around tight...

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Perimeter

BeginnerOpen industrial outskirts with wide sightlines and scattered facilities; flat-to-hilly terrain favoring outer-ring rotations.

Perimeter is Marathon's beginner-friendly starter map on Tau Ceti IV: wide-open industrial outskirts with forgiving sightlines, moderate UES...

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Night Marsh

IntermediateA pitch-black survival-horror variant of Dire Marsh: drastically reduced visibility, lighting mechanics (flashlights, Vector rounds, Darksight scopes, glow sticks, LiDAR ammo), deadlier UESC enemies, hallucinations/psychosis, toxic plants, and heightened sound design.VARIANT

Night Marsh is Marathon's Season 2 survival-horror variant of Dire Marsh on Tau Ceti IV, transforming the daytime swamp into a tense, method...

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