MAP INTELBEGINNEROPEN INDUSTRIAL OUTSKIRTS WITH WIDE SIGHTLINES AND SCATTERED FACILITIES; FLAT-TO-HILLY TERRAIN FAVORING OUTER-RING ROTATIONS.~5 TEAMS OF 3 + ROOKS

PERIMETER

Perimeter is Marathon's beginner-friendly starter map on Tau Ceti IV: wide-open industrial outskirts with forgiving sightlines, moderate UESC presence, and solid starter-to-mid-tier loot. Less chaotic than later maps but still punishing in hotspots.

BEST FOR: New Runners, fast looting, low-stakes practice, faction contracts.

BOSS

Wraith Warden

A challenging boss that spawns at Overflow on Perimeter, using invisibility and clones; drops gold-tier loot including a shield and artillery.

ZONES (8)

Data Wall
connector

Horizontal barrier zone with an upper-level key room; smaller caches and good sneaky rotation paths.

East Wall / Ravine / Columns
connector

Connector zones with minor loot and verticality for ambushes or escapes; fewer enemies.

Hauler
high-loot hotspot

Compact western industrial building with dense containers and a fight-club vibe; less relay competition, high interior PvP.

North Relay
relay hub

High-traffic northern relay/data hub with strong early loot and frequent fights; exfils nearby.

Overflow
high-loot hotspot

Southern research facility with some of the best key-room loot and the Wraith Warden boss spawn; high risk/reward.

South Relay
relay hub

Southeastern relay with consistent mid-tier loot and lower traffic than North Relay; a safer rotation point.

Station
edge complex

Large connected northeastern complex; excellent when cleared properly but high-contest due to quests.

Tunnels
connector

Underground maze for repositions and ambushes with high-tier caches; an underrated safe-movement route.

EVENTS

Intercept
profit

A profit-opportunity event: enter terminal codes to get a keycard, calling in dropships and a high-tier yellow supply crate. Common on Perimeter.

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