CLASS
Bow
CALIBER
Standard Arrows
FIRE RATE
41 rpm
BASELINE TTK
One-shot
FMJ, unarmored
RARITY
Standard
SHIELD
No
◢ BODY-PART LETHALITY
ATTRIBUTED / BETA-OBSERVED
Shots to kill per body part for the Compound Bow — measured across ammo and enemy armor. Lower = deadlier.
AMMO
ARMOR
| ZONE | SHOTS | DMG | ARMOR BREAK |
|---|---|---|---|
| Head | 1 | 177.1 | - |
| Chest | 1 | 160.9 | - |
| Upper stomach | 1 | 146.3 | - |
| Lower stomach | 1 | 109.7 | - |
| Groin | 2 | 69.3 | - |
| Arms | 3 | 37 | - |
| Legs | 4 | 30.8 | - |
| Extremities | 6 | 18.5 | - |
DEADLIERFEWER HITS ← → MORE
Source: Swoleguy in-game ballistics testing (attributed)
◢ READING THE DIAGRAM
Toggle ammo and armor to see the kill map change. Against heavy armor, hollow-point (HP) rounds can make unarmored zones (groin, arms, legs) deadlier than the torso — armor covers the chest and stomach but not the limbs, so a round that is stopped by a plate still does full damage to an exposed limb. That is not a glitch; it is why ammo choice and shot placement matter. Armored zones also show the extra shots needed to break the plate first.
Handling, muzzle velocity, accuracy (MOA), effective range, magazine, and reload stats aren’t published yet -- we show measured ballistics and time-to-kill from community testing, never guesses. Prices and unlock levels are TBD until Bulkhead publishes them.
ATTRIBUTED— ballistics + fire rate from Closed Alpha/Beta playtest capture (attributed, unconfirmed; not verified in-game) | fire_rate: community in-game shooting-range testing by Swoleguy (YouTube), released for community use, 2026-09-10, attributed, not owner-verified | credit_cost + class-unlock: community-aggregated (multiple fan databases), Season 1, 2026-09, attributed, not owner-verified | unlock_fee: community-aggregated unlock ladder, Season 1, 2026-09, attributed, not owner-verified. Superseded by first-party data when Bulkhead publishes.
PUT IT IN A LOADOUT

