33Weapons Tracked
4,085Measured Data Points
$8,800Priciest One-Shot (AMR 50)
EARLY ACCESSData updated 31d ago
COMMUNITY-TESTED, ATTRIBUTED
The Tools
Live
Weapon Tier List
Every Wardogs weapon, ranked S to D by real time-to-kill. No opinions — just what kills fastest, with the specialists explained.
See the rankings →Live
The Economy
Where the cash flows. The official launch-weekend totals, the modeled money-flow breakdown, and the unlock planner — every weapon’s unlock cost and per-life price, by role track.
Follow the money →Live
The Arsenal
Every Wardogs weapon in one roster — weapon type, ammo, and attributed ballistics with time-to-kill, so you can compare before you commit.
Browse the roster →All Wardogs coverage
- Wardogs Control Zone: three-team King of the Hill on a 256km2 map
- Wardogs roles are player-defined, not locked to preset classes
- Wardogs map and respawn design: travel time replaces timers
- Wardogs armory: 37 weapons at Early Access and how the buy-per-life system works
- Wardogs factions revealed: Lonestar, Valkyra, and Manticore
- Wardogs monetization: no battle pass, no pay-to-win, one optional upgrade
- Wardogs Early Access: Everything Confirmed for the September 10 Launch
- Wardogs Early Access Is Live: What to Know at Launch
- Wardogs Patch 0.11: Community Servers, Economy Bans, and What's Next
- Wardogs Week One: What Bulkhead Confirmed and What They Left Unsaid
- Wardogs Update 0.1.2: Exploit Crackdown and What Changes Now
- Wardogs IR Goggles hotfix: what just got pulled and why
- Wardogs cash economy: how persistent money and loadouts work
- Wardogs economy explained: the persistent wallet, the Gold Market, and the monetization pledges
- How the Wardogs Economy Works: Buy-Per-Life Loadouts and Persistent Cash
Combat data is community-tested and attributed — not Bulkhead-official, and never guessed. Where a number isn’t published, we say so. Everything is re-checked against first-party data as Early Access updates land.

