THE ECONOMY, MODELED

The Wardogs Cash Economy

Where the money flows, what to save for, and what it all costs to run. A model of the Wardogs economy, recomputed from current prices and shown with the math.

Official · VerifiedBulkhead @WARDOGS · EA launch weekend
$562Bspent (in-game cash)
$1.3Tearned (in-game cash)

What Wardogs players earned and spent in in-game cash over the Early Access launch weekend — the official figures, straight from the developer. In-game cash, not real money. See all launch-weekend stats →

Official: Bulkhead @WARDOGS -- "Stats from Early Access Launch Weekend" · Early Access launch weekend. First-party figures, published by the developer — a bounded launch-weekend snapshot, not a live or all-time total. Source: Bulkhead Steam post "2 MILLION COPIES SOLD" (Sep 15).

YOUR WARDOGS WRAPPED
How much have you burned?

Those are the official launch-weekend totals. Want your number? Enter your hours, level, and playstyle for your estimated spend + breakdown — modeled from real prices — and find out what your friends’ damage is.

Get your number →

Where the money flows

Modeled spend by category — each is how often you buy it × its real price. Guns are over half of it; medical, armor, ammo and vehicles split most of the rest; gear barely registers.

ESTIMATEModeled cumulative total since early access launch (Sep 10), assuming a constant 130K concurrent players.
Weapons~$992 × 1.2/hr$124,140,098,33456.6%
Medical~$350 × 0.8/hr$29,199,619,90413.3%
Armor & Helmets~$500 × 0.4/hr$20,856,871,3599.5%
Vehicles~$2,100 × 0.08/hr$17,519,771,9428.0%
Ammo~$110 × 1.5/hr$17,206,918,8717.8%
Gear & Grenades~$200 × 0.5/hr$10,428,435,6794.8%
Modeled (purchase frequency × representative price from our data). The 130K concurrent figure is our estimate, not an official count (Bulkhead’s official peak was 400K, patch 0.11, Sep 12). Prices community-attributed, Season 1 — per-use cost, not the one-time unlock fee.

Economy stats worth sharing

The numbers that make you go “wait, what?” — pulled straight from the prices and the model. Screenshot away.

$5,958/sec
spent on AMMO alone — you reload, therefore you spend
~8% of all spend
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~250K
vehicles spawned across the community every day
$524,160,000/day torched on wheels & rotors
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18.1x
A single Havoc ($18,000) costs more than 18.1 typical weapon buys
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$2,103/hr
burned by the average ACTIVE player, per hour in the field
modeled per-active-player spend rate — not divided across idle owners
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$16,700
Priciest weapon + sidearm + L4 armor + L4 helmet we price, per life
AMR 50 + top sidearm + L4 armor + L4 helmet. Excludes backpacks, attachments and vehicles
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57%
of all in-game cash goes to WEAPONS — the single biggest money sink
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What to unlock, what to save for

Every weapon’s unlock level, its one-time unlock cost, and its per-life price — by role track. Plan your grind.

Season 1 values, community-captured in closed playtests, last updated 2026-09-12. Not owner-verified. Season 2 (Oct 15) may reorder items.
$2,195,000
To unlock all 33 weapons
7
Free by default
Unlock = one-time cost to unlock; per life = to field it. Different numbers. “All weapons”, not the whole economy.
Plan your grind
What can you unlock right now?
Enter your level and/or cash to see what you can unlock now, what needs more grinding, and what to save for next. Everything below is the full ladder regardless.

Assault

8 weapons
$345,000to unlock the track
A-91Assault Rifle
Unlocked by default
Unlock
Free
Per life
$0
Bushmaster M17SAssault Rifle
Unlocked by default
Unlock
Free
Per life
$0
KH-2002Assault Rifle
Unlocked by default
Unlock
Free
Per life
$0
T-21Assault Rifle
Unlocked by default
Unlock
Free
Per life
$600
AK74Assault Rifle
Assault level 3
Unlock
$10,000
Per life
$1,600
GalilAssault Rifle
Assault level 10
Unlock
$35,000
Per life
$2,200
M4Assault Rifle
Assault level 20
Unlock
$100,000
Per life
$2,800
FALAssault Rifle
Assault level 35
Unlock
$200,000
Per life
$6,500

Medic

4 weapons
$250,000to unlock the track
AMP-9Submachine Gun
Unlocked by default
Unlock
Free
Per life
$900
PP-19 VityazSubmachine Gun
Medic level 4
Unlock
$25,000
Per life
$1,200
MP5Submachine Gun
Medic level 15
Unlock
$75,000
Per life
$1,500
Super-45Submachine Gun
Medic level 35
Unlock
$150,000
Per life
$2,600

Recon

9 weapons
$775,000to unlock the track
Scout Rifle TDSniper Rifle
Unlocked by default
Unlock
Free
Per life
$1,100
SKSMarksman Rifle
Recon level 5
Unlock
$25,000
Per life
$2,400
Mosin NagantSniper Rifle
Recon level 10
Unlock
$50,000
Per life
$4,500
SVDMarksman Rifle
Recon level 12
Unlock
$50,000
Per life
$4,800
Compound BowBow
Recon level 17
Unlock
$75,000
Per life
$800
SV98Sniper Rifle
Recon level 19
Unlock
$100,000
Per life
$5,200
MK22Sniper Rifle
Recon level 25
Unlock
$150,000
Per life
$6,400
BMR-308Marksman Rifle
Recon level 30
Unlock
$125,000
Per life
$6,000
AMR 50Sniper Rifle
Recon level 35
Unlock
$200,000
Per life
$8,800

Support

7 weapons
$655,000to unlock the track
MP43Shotgun
Unlocked by default
Unlock
Free
Per life
$400
RPG-7Launcher
Support level 5
Unlock
$30,000
Per life
$2,000
M500Shotgun
Support level 10
Unlock
$50,000
Per life
$1,200
M249 SAWLight Machine Gun
Support level 15
Unlock
$100,000
Per life
$3,200
MAAWSLauncher
Support level 20
Unlock
$125,000
Per life
$2,600
PKMLight Machine Gun
Support level 30
Unlock
$150,000
Per life
$4,500
MGL-40Launcher
Support level 35
Unlock
$200,000
Per life
$6,000

Wardog

5 weapons
$170,000to unlock the track
GGX 17Sidearm
Wardog level 1
Unlock
$5,000
Per life
$200
JudgeSidearm
Wardog level 18
Unlock
$15,000
Per life
$250
M1911Sidearm
Wardog level 40
Unlock
$25,000
Per life
$300
GGX 18Sidearm
Wardog level 70
Unlock
$50,000
Per life
$800
DeagleSidearm
Career level 85 (Bulkhead-official)
Unlock
$75,000
Per life
$900

Economy intel

The deeper reads on how the money actually works — persistent cash, loadout buys, payouts, and what the studio has confirmed.

EconomyHow the Wardogs Economy Works: Buy-Per-Life Loadouts and Persistent CashRead →EconomyWardogs economy explained: the persistent wallet, the Gold Market, and the monetization pledgesRead →EconomyWardogs cash economy: how persistent money and loadouts workRead →

How the Wardogs economy works

Wardogs runs on persistent cash: you earn cash in-match and spend it to kit up. Most things — your weapon, armor, ammo, a vehicle — are bought per life, so the money churns constantly. On top of that, weapons and vehicles have a one-time unlock fee (the “save for” number, separate from the per-life price) gated behind role-track or Career levels.

Two different numbers live on this page, and we keep them apart on purpose. The headline ($562B spent / $1.3T earned) is official — Bulkhead’s own verified figures for the Early Access launch weekend, a bounded past snapshot. The breakdown and personal-spend tools below are our own model — an estimate of the ongoing sustained spend rate from real prices. They differ by a lot (the model reads far lower) because they measure different things: the official total is every player at the launch-weekend peak, spending fast while learning; our model is a deliberately conservative day-average of the current, already-declining playerbase. Neither is wrong — one is a launch snapshot, the other a sustained-rate estimate.

Model inputs (breakdown + personal tools): Steam player counts + our real price data, labeled as estimates, in-game cash (not real money). Unlock ladder, prices, and gear costs are community-aggregated (Season 1), attributed, not Bulkhead-official; the L2A6/SPH-2 unlock gates, FOB cost, and Deagle’s career gate are the Bulkhead-official values. Where a number isn’t confirmed, it reads TBD.

Find your best loadout →See the tier list →
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