DMZ/TRAIT PLANNER
Work in progress: this page changes often as traits are confirmed

DMZ Trait Planner

Plan how each Operator spends Trait Points. Every Operator has its own tree and its own points, so the planner keeps a separate budget for each one. Only traits verified from an official source or in-game are shown as fact.

These are the official descriptions of each tree's focus, not confirmed in-game tree names.

Combat: tree status
Combat

There are three trait trees, each focused on a different area: combat, scavenging, and other capabilities. (Source: MW4 DMZ Deep Dive (Call of Duty blog, June 6, 2026))

Still unconfirmed for this tree
  • How many traits each tree has, and how they are laid out
  • The point cost of each trait, and how many points an Operator can hold
  • Prerequisites between traits, and whether each row is pick-one or take-all
Scavenging: tree status
Scavenging

There are three trait trees, each focused on a different area: combat, scavenging, and other capabilities. (Source: MW4 DMZ Deep Dive (Call of Duty blog, June 6, 2026))

Still unconfirmed for this tree
  • How many traits each tree has, and how they are laid out
  • The point cost of each trait, and how many points an Operator can hold
  • Prerequisites between traits, and whether each row is pick-one or take-all
Other capabilities: tree status
Other capabilities

There are three trait trees, each focused on a different area: combat, scavenging, and other capabilities. (Source: MW4 DMZ Deep Dive (Call of Duty blog, June 6, 2026))

Still unconfirmed for this tree
  • How many traits each tree has, and how they are laid out
  • The point cost of each trait, and how many points an Operator can hold
  • Prerequisites between traits, and whether each row is pick-one or take-all
Awaiting verification

No traits are verified yet. Traits land here once each one is confirmed from an official source or in-game.

The trait loop

How many points per mission: not confirmed

Intel status

7 confirmed, 9 unconfirmed

Confirmed

Waiting on

  • UnconfirmedHow many Operators an account can hold, and how Active Duty slots work
  • UnconfirmedHow many traits each tree has, and how they are laid out
  • UnconfirmedThe point cost of each trait, and how many points an Operator can hold
  • UnconfirmedPrerequisites between traits, and whether each row is pick-one or take-all
  • UnconfirmedHow fast Trait Points are earned
  • UnconfirmedPrestige and Permanent Prestige Traits
  • UnconfirmedWhether traits can be reset or refunded
  • UnconfirmedWhat happens to a lost Operator's trait tree if no rescue is paid
  • UnconfirmedHow much a rescue costs