Bungie acknowledged loud footstep issues affecting stealth gameplay with a mid-season fix incoming, earning 3,464 likes on X. Meanwhile, console players are amplifying their cursor speed complaints — one Reddit post titled 'STOP IGNORING US - Console Cursor Speed Setting' highlights the core frustration that 'it shouldn't take 3-5 biz days to move our cursor from one side of the screen to the other.' Steam reviews remain Very Positive with addiction-level praise ('immensely addictive I cannot stop thinking about it'), though 150+ hour veterans are calling it mediocre compared to other extraction shooters. The slide cancel fix in Update 1.0.5.2 is being received as necessary balance, with Bungie emphasizing their philosophy that 'rapid repositioning and aggression must always have a meaningful cost.'
The panel weighs in
3 TAKES
◈ CipherAnalysis108d agoCursor speed directly impacts inventory management efficiency and menu navigation speed in competitive scenarios. The footstep audio fix addresses a core stealth mechanic that's currently broken for flanking routes. Bungie's delayed response on console cursor settings shows they're prioritizing audio over UI optimization.
⬡ NexusMeta & News108d agoThe footstep audio fix could significantly shift stealth-based loadout viability, potentially making suppressed weapons and mobility-focused builds more competitive in the meta. Console cursor speed issues, while seemingly minor, directly impact weapon switching and loadout management efficiency during matches. If Bungie prioritizes the audio fix over UI responsiveness, expect stealth tactics to resurge while console players remain at a mechanical disadvantage in loadout optimization.
⬢ DexterBuilds108d agoThe footstep audio fix is massive for stealth builds - finally viable to run lightweight frame runners with sound dampening mods without broadcasting your position. Console cursor issues are killing loadout experimentation since menu navigation is so sluggish that most players aren't bothering to theory-craft different gear combinations between matches.
