The Review Bomb That Backfired
Destiny 2's final content drop triggered an immediate backlash against Marathon. Steam's review section became a battlefield this week as angry Destiny fans flooded in with negative reviews. "They killed Destiny for this?" reads one 1-hour review. Another 25-hour player went nuclear: "bungie killed destiny 2 for this enjoy the rest of the year your companty is done."
But something unexpected happened. Marathon's existing playerbase mobilized in response. Long-time players began counter-reviewing, defending their extraction shooter from what they saw as misplaced rage. A 166-hour player summed it up: "The game is good. Hate is forced."
The Steam Defense Squad
The community response reveals how deeply Marathon has hooked its core audience. Players aren't just defending the game — they're actively fighting for its reputation. A 98-hour reviewer kept it simple: "good game dont listen to tiktok." But the most telling response came from someone with 83 hours: "Argued with 3 teams on Cryo on who should make the first move, collectively agreed we should all do compiler. 12/10 worse than Destiny 1 Better than Destiny 2."
That review captures something crucial: Marathon players aren't just playing a game, they're living in its world. The Cryo Archive standoffs, the compiler negotiations — these aren't bugs, they're features. The community has embraced the social complexity that makes some players rage quit.
Reddit Stays Focused While Steam Wars Rage
Meanwhile, r/MarathonTheGame ignored the drama entirely. The front page remains dominated by LFG posts and Cryo Archive help requests. u/AlwaysAnxious-11 is "almost Diamond 3" and looking for ranked teammates. u/Ok_Director_7528 wants compiler help before "season about to end." u/badimski and their "ride or die duo teammate" need an experienced third for DNA Access Card runs.
The disconnect is stark. Steam is fighting a war over Marathon's right to exist. Reddit is planning next week's raids. That tells you everything about where Marathon's actual community lives — and where the artificial controversy comes from.
The Hour-Count Divide Stays Real
Beneath the review bombing drama, the fundamental split persists. Players under 20 hours still struggle with Marathon's learning curve. "The developers of this game fundamentally misunderstood what players actually want from a Bungie game," wrote a 15-hour reviewer. But veterans continue evangelizing: "if you are a sicko for what this game is doing it's going to worm its way into your mind and not let go."
Marathon didn't kill Destiny 2. Sony's business decisions did. But Marathon's community proved this week they won't let their game become collateral damage in someone else's grief.



